But I bet it’ll be a lot easier for llm slop to work with verse instead of blueprint so I’m sure it will be a net win for everyone right
Certainly, a Monday of a time.
Setting aside that I cannot imagine such a tool working even remotely well, I’ve seen content teams accomplish *so much* with visual scripting that deprecating blueprint in favor of a text based language (Verse) seems like a real loss for developers.
Back in April I wrote an issue of @aiandgames.com about the Take Two AI team that was let go and how every gaming news outlet misrepresented the facts.
www.aiandgames.com/p/the-take-t...
Fortunately @gibiz.bsky.social decided to dig a little deeper to get the real story from @luked.bsky.social.
A tragedy in one act.
This team is so cool, go work with them!
www.unrealengine.com/news/the-roa...
“Actors and Blueprints will be in early versions of UE6. Eventually, these will be deprecated when the new framework is sufficiently mature, and you’ll have conversion tools to move projects from one framework to the other.“
The degree to which the games industry eats its own is insane. Imagine if winning an oscar got your production company shuttered. Imagine if winning a national book award got your future book deals canceled. This is how the video games business behaves!
you're never really safe from the games industry
Scaffolding is an important topic in game design, and in this video essay I will