He/Him - Tech Artist @Okomotive
(my posts are mine tho)
Prev. Tech art @ Jumpship
π« Anti-AI/NFT π«
Gamedev, Shader and VFX Journeyman; making things pretty with code β¨
π¨: cara.app/harryalisavakis
π: halisavakis.carrd.co
π : halisavakis.com
Harry π¬ π Atlantic GC β¨
Loading...
HAZE 1.2.0 is now live! β¨
- Big performance updates
- Override volumes
- Screen space shadow support
- Better light-dependent gradient
- No more garbage allocation
- More exposed settings for lofi/PSX styles
Go check it out!! β¨
I am still very much available for work!
Skills: Art direction, concepting, prototyping, workflows & documentation, art implementation, strong communication and collaboration with programmers & designers.
Please reach out via my email on my website for any opportunities π
fensartden.com
MASSIVE UPDATE for the PinKeep Demo NOW LIVE π±
We've added controller support, a 3D overworld map, different start characters with their own starting decks, tons of tooltips for lots of features, lots of sound effects, story events, a ton of visual polish and more!
Hey everyone. After 3.5 years at Meta (ISDK Unity/Unreal, VR tools), I was impacted by the AI restructuring. Now seeking Game Dev/Technical Artist roles; I excel in any roles that require shader development or tool creation. Some of my personal work: euriherasme.com www.youtube.com/watch?v=SNjp...
Euri is an amazingly talented technical artist, you should absolutely go ahead and hire him!
The overhauled PinKeeo Demo is now live!!
There are so many new things to enjoy, from gameplay to visuals! It's a whole new demo really!
Go check it out NOW! β¨
HAZE 1.2.0 is now submitted to the asset store π
It's gonna be a chunky update, but most of all it introduces much better performance, zero garbage allocation and some bonus visual features including a mode for volumes to override fog settings β¨
Stay tuned, it'll be released quite soon!
Harry π¬ π Atlantic GC β¨
Euri Herasme
Harry π¬ π Atlantic GC β¨
Harry π¬ π Atlantic GC β¨
Harry π¬ π Atlantic GC β¨
Okomotive
β’ Fen β’
Video
Add depth to your project with HAZE - Volumetric Fog & Lighting for URP asset from Harry Alisavakis. Find this & more VFX options on the Unity Asset Store.
HAZE 1.2.0 is now submitted to the asset store π
It's gonna be a chunky update, but most of all it introduces much better performance, zero garbage allocation and some bonus visual features including a mode for volumes to override fog settings β¨
Stay tuned, it'll be released quite soon!
Harry π¬ π Atlantic GC β¨
Hey everyone. After 3.5 years at Meta (ISDK Unity/Unreal, VR tools), I was impacted by the AI restructuring. Now seeking Game Dev/Technical Artist roles; I excel in any roles that require shader development or tool creation. Some of my personal work: euriherasme.com www.youtube.com/watch?v=SNjp...
Euri Herasme
Video
MASSIVE UPDATE for the PinKeep Demo NOW LIVE π±
We've added controller support, a 3D overworld map, different start characters with their own starting decks, tons of tooltips for lots of features, lots of sound effects, story events, a ton of visual polish and more!
Video
Okomotive
Video
π°PinKeep Demo OUT NOW π°
The Demo for our pinball deckbuilding roguelite is NOW AVAILABLE! Head over to Steam and give it a try, we would LOVE to know what you think!
Play, wishlist & leave a review!
store.steampowered.com/app/4156090/...
π°PinKeep Demo OUT NOW π°
The Demo for our pinball deckbuilding roguelite is NOW AVAILABLE! Head over to Steam and give it a try, we would LOVE to know what you think!
Play, wishlist & leave a review!
store.steampowered.com/app/4156090/...
Okomotive
A community member from the Discord server pointed out that someone* from the HAZE team was making the CS do much more unneeded work π
That little fix makes a simple scene like this (when using a chonky 256x256x256 froxel buffer) to go from ~30FPS to ~580FPS, which is, like, at least 2 more FPS β¨
A community member from the Discord server pointed out that someone* from the HAZE team was making the CS do much more unneeded work π
That little fix makes a simple scene like this (when using a chonky 256x256x256 froxel buffer) to go from ~30FPS to ~580FPS, which is, like, at least 2 more FPS β¨