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New blog post! I really hope I'll get a decent amount of people mad with this one 😈😈😈 #programming #computing #floatingpoint #geometry lisyarus.github.io/blog/posts/i...
@sim.red refactored the LightVolumes.cginc and now the compile time increase is mostly gone compared to current v2.1.3
Proof of concept for an idea this morning... Constraint track & shapekey shenanigans. Obviously not perfect with LOTS of cheating but the inaccuracies will probably slide when roleplaying the action in VRC.
Looping The Models #VRChat #Unity
New cube renderer for the pool. Gives them a random rest rotation and then rotates them along velocity + some stretch too.
2mo
20d
16d
2mo
1mo
Video
lisyarus.github.io
It's OK to compare floating-points for equality
Video
Cube renderer can only mean one thing...
No context wiggly lines
Nikita Lisitsa
1mo
2mo
d4rkpl4y3r
Took a quick video of the minecraft block renderer of my pool. youtu.be/edDpyBy3zzo
d4rkpl4y3r
(🧵 1/6) Recently I've been working on an HLSL interpreter, which can execute shader code entirely on the CPU github.com/pema99/HLSLI... I used it to make a cute little interactive debugger demo. You can try it yourself at pema.dev/hlsl/
It happened to me again. I think it gets confused when doing multiple releases on the same day. What is really weird tho is that it isn't messed up when I look at it in an incognito window... bsky.app/profile/just...
ZenithVal
ZenithVal
28d
d4rkpl4y3r
1mo
3mo
d4rkpl4y3r
Video
YouTube video by d4rkpl4y3r
youtu.be
Minecraft blocks as the pool
I got around to testing compile times of the new light volumes. +58% shader compile times on my avatar... build 1,2 are just lv2. 3,4 are with poi on lv2 and my shaders on lv3 and 5,6 is also poi materials on lv3.
23d
d4rkpl4y3r
d4rkpl4y3r
d4rkpl4y3r
Pema99
Why the fuck are GitHub releases ordered like this
9mo
Haï (XR)