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Took a quick video of the minecraft block renderer of my pool. youtu.be/edDpyBy3zzo
Cube renderer can only mean one thing...
Proof of concept for an idea this morning... Constraint track & shapekey shenanigans. Obviously not perfect with LOTS of cheating but the inaccuracies will probably slide when roleplaying the action in VRC.
No context wiggly lines
New cube renderer for the pool. Gives them a random rest rotation and then rotates them along velocity + some stretch too.
26d
1mo
14d
@sim.red refactored the LightVolumes.cginc and now the compile time increase is mostly gone compared to current v2.1.3
Video
2mo
New blog post! I really hope I'll get a decent amount of people mad with this one 😈😈😈 #programming #computing #floatingpoint #geometry lisyarus.github.io/blog/posts/i...
1mo
18d
YouTube video by d4rkpl4y3r
youtu.be
It happened to me again. I think it gets confused when doing multiple releases on the same day. What is really weird tho is that it isn't messed up when I look at it in an incognito window... bsky.app/profile/just...
2mo
Minecraft blocks as the pool
3mo
lisyarus.github.io
It's OK to compare floating-points for equality
d4rkpl4y3r
d4rkpl4y3r
d4rkpl4y3r
d4rkpl4y3r
d4rkpl4y3r
d4rkpl4y3r
ZenithVal
I got around to testing compile times of the new light volumes. +58% shader compile times on my avatar... build 1,2 are just lv2. 3,4 are with poi on lv2 and my shaders on lv3 and 5,6 is also poi materials on lv3.
20d
d4rkpl4y3r
Looping The Models #VRChat #Unity
Nikita Lisitsa
1mo
Video
ZenithVal
Why the fuck are GitHub releases ordered like this
(🧵 1/6) Recently I've been working on an HLSL interpreter, which can execute shader code entirely on the CPU github.com/pema99/HLSLI... I used it to make a cute little interactive debugger demo. You can try it yourself at pema.dev/hlsl/
1mo
9mo
Video
Haï (XR)
Pema99