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Currently working on BotHacker. Previously Cinematic Designer @DeckNineGames and Indie Developer @BaetylusGames | Seattle | (he/they) https://peterconlin.com/
Peter Conlin









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I didn't technically need to do this for the bots, but I wanted to rotate them via animations and previously that meant it used the full screen resolution and drew the pixels diagonally. That shader just snapped them to closest regardless of angle. Might be I don't need to now though.