Currently working on BotHacker. Previously Cinematic Designer @DeckNineGames and Indie Developer @BaetylusGames | Seattle | (he/they)
https://peterconlin.com/
Peter Conlin
Loading...
If you're wondering "how did this happen?" I'm in the process of implementing Screenshake, and that meant hijacking the GUI draw of everything and running it through an offset shader. That required rendering it all at size and upscaling at the end, but I had other shaders already doing that. Voila.