Working on the final block of my combat system; Skills.
I wanted lots of build variety so I went for an elemental based system (more on that in the next devlog), with each element having unique features and properties to allow tons of player expression.
#indiedev #gamedev #combatgameplay
www.youtube.com/watch?v=4Ube...
Skills in the wind class deal high posture and poise damage (poise allows you to interrupt attacks)
However they deal little damage and cost a lot to cast. Players could spec into a high stagger build using skills in this class.
What do you think? Would love to hear some thoughts and opinions
The projectile from the archers felt very bland so I thought of a cool way to use a simple GPUParticle2D Node to make it look a lot better.
Also the arrow is in debug mode so it will not harm the player :)
#indiedev #softwaredev #gamedev
The Video Game Journal
The Video Game Journal
The Video Game Journal
Video
Working on a new enemy, this one is an Archer.
Got a few more ideas but I think this is the first projectile enemy I have added.
#softwaredev #indiedev #gamedev
Future you finding out your past self implemented some code you might need in the future is definitely a top tier feeling.