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Working on the final block of my combat system; Skills. I wanted lots of build variety so I went for an elemental based system (more on that in the next devlog), with each element having unique features and properties to allow tons of player expression. #indiedev #gamedev #combatgameplay
www.youtube.com/watch?v=4Ube...
Skills in the wind class deal high posture and poise damage (poise allows you to interrupt attacks) However they deal little damage and cost a lot to cast. Players could spec into a high stagger build using skills in this class. What do you think? Would love to hear some thoughts and opinions
10d
3mo
3mo
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Video
YouTube video by The Video Game Journal
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Game Dev is Naturally Complex
The projectile from the archers felt very bland so I thought of a cool way to use a simple GPUParticle2D Node to make it look a lot better. Also the arrow is in debug mode so it will not harm the player :) #indiedev #softwaredev #gamedev
The Video Game Journal
The Video Game Journal
The Video Game Journal
14h
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Working on a new enemy, this one is an Archer. Got a few more ideas but I think this is the first projectile enemy I have added. #softwaredev #indiedev #gamedev
Future you finding out your past self implemented some code you might need in the future is definitely a top tier feeling.
The Video Game Journal