Journal of a software developer with a passion for video game development.
On the journey to building my own indie game studio, Scarlett Code Games
Check out devlogs on my YT: https://www.youtube.com/playlist?list=PLUE7Ao5mZ-4V2EEMuiV9pL7QXIFKIst7U
The Video Game Journal
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The projectile from the archers felt very bland so I thought of a cool way to use a simple GPUParticle2D Node to make it look a lot better.
Also the arrow is in debug mode so it will not harm the player :)
#indiedev #softwaredev #gamedev
Skills in the wind class deal high posture and poise damage (poise allows you to interrupt attacks)
However they deal little damage and cost a lot to cast. Players could spec into a high stagger build using skills in this class.
What do you think? Would love to hear some thoughts and opinions
Working on a new enemy, this one is an Archer.
Got a few more ideas but I think this is the first projectile enemy I have added.
#softwaredev #indiedev #gamedev
Took a break from developing my project to handle some life responsibilities but I am back at it and my focus now is increasing the enemy variety.
Added a new enemy that releases spores and damages the player over time.
#indiedev #gamedev #combatgameplay
Future you finding out your past self implemented some code you might need in the future is definitely a top tier feeling.
www.youtube.com/watch?v=4Ube...
Bruh I've been working on my current project for about 6 months and these are just a few issues I still have to attend to (and still counting btw) ðŸ˜
#indiedev #gamedev #solodev
Spent the past six months working on my game!
Huge milestone but there is so much more that I need to do.
Made a vid on all I could to implement in those six months.
Check it out if you would like to see what I could manage to cook up 😎
#gamedev #software #indiedev
YouTube: youtu.be/TgKQtlFuG1U
Finally completed the foundation for the Archer Enemy
It fires arrows from a distance and evades the player if certain conditions are met.
The idea for this enemy is that they are slippery and hard to catch but super weak to attacks
#gamedev #indiedev #softwaredev
Working on the final block of my combat system; Skills.
I wanted lots of build variety so I went for an elemental based system (more on that in the next devlog), with each element having unique features and properties to allow tons of player expression.
#indiedev #gamedev #combatgameplay