//
sign in
Profile
by @danabra.mov
Profile
by @dansshadow.bsky.social
Profile
by @jimpick.com
AviHandle
by @danabra.mov
AviHandle
by @dansshadow.bsky.social
AviHandle
by @katherine.computer
EventsList
by @katherine.computer
ProfileHeader
by @dansshadow.bsky.social
ProfileHeader
by @danabra.mov
ProfileMedia
by @danabra.mov
ProfilePlays
by @danabra.mov
ProfilePosts
by @danabra.mov
ProfilePosts
by @dansshadow.bsky.social
ProfileReplies
by @danabra.mov
Record
by @atsui.org
Skircle
by @danabra.mov
StreamPlacePlaylist
by @katherine.computer
+ new component
Profile
Loading...
Journal of a software developer with a passion for video game development. On the journey to building my own indie game studio, Scarlett Code Games Check out devlogs on my YT: https://www.youtube.com/playlist?list=PLUE7Ao5mZ-4V2EEMuiV9pL7QXIFKIst7U
The Video Game Journal









Loading...
The projectile from the archers felt very bland so I thought of a cool way to use a simple GPUParticle2D Node to make it look a lot better. Also the arrow is in debug mode so it will not harm the player :) #indiedev #softwaredev #gamedev
Skills in the wind class deal high posture and poise damage (poise allows you to interrupt attacks) However they deal little damage and cost a lot to cast. Players could spec into a high stagger build using skills in this class. What do you think? Would love to hear some thoughts and opinions
Working on a new enemy, this one is an Archer. Got a few more ideas but I think this is the first projectile enemy I have added. #softwaredev #indiedev #gamedev
Took a break from developing my project to handle some life responsibilities but I am back at it and my focus now is increasing the enemy variety. Added a new enemy that releases spores and damages the player over time. #indiedev #gamedev #combatgameplay
Future you finding out your past self implemented some code you might need in the future is definitely a top tier feeling.
www.youtube.com/watch?v=4Ube...
Bruh I've been working on my current project for about 6 months and these are just a few issues I still have to attend to (and still counting btw) 😭 #indiedev #gamedev #solodev
Spent the past six months working on my game! Huge milestone but there is so much more that I need to do. Made a vid on all I could to implement in those six months. Check it out if you would like to see what I could manage to cook up 😎 #gamedev #software #indiedev YouTube: youtu.be/TgKQtlFuG1U
Finally completed the foundation for the Archer Enemy It fires arrows from a distance and evades the player if certain conditions are met. The idea for this enemy is that they are slippery and hard to catch but super weak to attacks #gamedev #indiedev #softwaredev
Working on the final block of my combat system; Skills. I wanted lots of build variety so I went for an elemental based system (more on that in the next devlog), with each element having unique features and properties to allow tons of player expression. #indiedev #gamedev #combatgameplay
12h
3mo
1d
1mo
10d
4d
2mo
2mo
7h
3mo
Video
The Video Game Journal
The Video Game Journal
The Video Game Journal
The Video Game Journal
The Video Game Journal
The Video Game Journal
The Video Game Journal
The Video Game Journal
The Video Game Journal
The Video Game Journal