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1d
Raj Patel
New blog post is finally up: (Ab)using Shader Execution Reordering. A bit of outside the box usage of SER (for better or worse). debaetsd.github.io/posts/ser/
5mo
📣🍏 Tiny Glade now runs on macOS! Mac users can finally pet the sheep (um, the rest of the game should work too 🤭) You'll need one of them "Apple silicon" Mac 'puters, like M1, M2, etc. or MacBook Neo. See our full post for details: store.steampowered.com/news/app/219...
'Syntonic Dentiforms' demo remake by @aras-p.bsky.social is using sokol for rendering and audio :) aras-p.info/blog/2026/04... Direct link to web version: aras-p.github.io/SyntonicDent...
1mo
1mo
debaetsd.github.io
Notes on creative usage of shader execution reordering
(Ab)using Shader Execution Reordering - Dieter's Blog
aras-p.info
Syntonic Dentiforms redux · Aras' website
I'm finally writing up how Nanite Tessellation works. The first few blogs posts are up. More will be coming. graphicrants.blogspot.com/2026/02/nani...
Cheating as well, since this is fairly recent. My midlife crisis is this now.
You'd think that in Unity "how do I do a square root?" has a simple answer. It does not! Here's a blog post about various complexities of math related codegen, precision and performance in Unity: aras-p.info/blog/2026/06... #unity
4mo
1d
Here’s a cool talk from GPC 2025 on the architecture of Blender’s Cycles renderer. There is no one right answer to designing a renderer; as a rendering engineer, I really like seeing how different renderers choose different tradeoffs to meet user needs: youtu.be/etGMk9wYwNs
Dieter
1mo
So! Back in 2011, BitSquid made a "Header Hero" tool for C/C++ codebase header analysis. I did some updates to it in 2018. But now that I'm on Linux, I rewrote the UI (now it works on Win+Mac+Linux), did some performance improvements, and some other tweaks. Here: github.com/aras-p/header_hero
6mo
1mo
Nanite Tessellation, aka Nanite Dynamic Tessellation, aka Nanite Dynamic Displacement was the next major feature I worked on after Nanite it...
graphicrants.blogspot.com
aras-p.info
Nanite Tessellation
Unity vs floating point · Aras' website
youtu.be
YouTube video by Graphics Programming Conference
Blender Cycles: architecture of a unified CPU/GPU path tracer
Tiny Glade 🏰🌿
Andre Weissflog
Fork of Bitsquid's Header Hero tool. Contribute to aras-p/header_hero development by creating an account on GitHub.
github.com
GitHub - aras-p/header_hero: Fork of Bitsquid's Header Hero tool
Aras Pranckevičius
Aras Pranckevičius
Brian Karis
Aras Pranckevičius
Yining Karl Li
My "No Graphics API" blog post is live! Please repost :) www.sebastianaaltonen.com/blog/no-grap... I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
5mo
www.sebastianaaltonen.com
Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve pe...
No Graphics API — Sebastian Aaltonen
I'm cheating, because this isn't past, but my alter ego is a ~* musician *~. (Actually maybe it's my primary ego? I was raised by musicians, so maybe this whole tech thing is my alter ego...)
1mo
Shannon Woods 🖥️💚🎮🕹️👾
Sebastian Aaltonen