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by @danabra.mov
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by @jimpick.com
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Here’s a cool talk from GPC 2025 on the architecture of Blender’s Cycles renderer. There is no one right answer to designing a renderer; as a rendering engineer, I really like seeing how different renderers choose different tradeoffs to meet user needs: youtu.be/etGMk9wYwNs
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YouTube video by Graphics Programming Conference
Blender Cycles: architecture of a unified CPU/GPU path tracer
Yining Karl Li