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Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Aras Pranckevičius









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You'd think that in Unity "how do I do a square root?" has a simple answer. It does not! Here's a blog post about various complexities of math related codegen, precision and performance in Unity: aras-p.info/blog/2026/06... #unity
Cheating as well, since this is fairly recent. My midlife crisis is this now.
1d
Here’s a cool talk from GPC 2025 on the architecture of Blender’s Cycles renderer. There is no one right answer to designing a renderer; as a rendering engineer, I really like seeing how different renderers choose different tradeoffs to meet user needs: youtu.be/etGMk9wYwNs
📣🍏 Tiny Glade now runs on macOS! Mac users can finally pet the sheep (um, the rest of the game should work too 🤭) You'll need one of them "Apple silicon" Mac 'puters, like M1, M2, etc. or MacBook Neo. See our full post for details: store.steampowered.com/news/app/219...
1mo
aras-p.info
So! Back in 2011, BitSquid made a "Header Hero" tool for C/C++ codebase header analysis. I did some updates to it in 2018. But now that I'm on Linux, I rewrote the UI (now it works on Win+Mac+Linux), did some performance improvements, and some other tweaks. Here: github.com/aras-p/header_hero
Unity vs floating point · Aras' website
New blog post is finally up: (Ab)using Shader Execution Reordering. A bit of outside the box usage of SER (for better or worse). debaetsd.github.io/posts/ser/
I'm finally writing up how Nanite Tessellation works. The first few blogs posts are up. More will be coming. graphicrants.blogspot.com/2026/02/nani...
1mo
'Syntonic Dentiforms' demo remake by @aras-p.bsky.social is using sokol for rendering and audio :) aras-p.info/blog/2026/04... Direct link to web version: aras-p.github.io/SyntonicDent...
1mo
6mo
5mo
Aras Pranckevičius
After nine years of development, meshoptimizer has reached its first major version, 1.0! This release focuses on improvements in clusterization and simplification as well as stabilization. Here's a release announcement with more details on past, present and future; please RT! meshoptimizer.org/v1
4mo
1mo
Aras Pranckevičius
6mo
My "No Graphics API" blog post is live! Please repost :) www.sebastianaaltonen.com/blog/no-grap... I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
Nanite Tessellation
Nanite Tessellation, aka Nanite Dynamic Tessellation, aka Nanite Dynamic Displacement was the next major feature I worked on after Nanite it...
graphicrants.blogspot.com
Yining Karl Li
Aras Pranckevičius
5mo
Tiny Glade 🏰🌿
Mesh optimization library that makes meshes smaller and faster to render
meshoptimizer.org
🐇 meshoptimizer v1.0
Dieter
Fork of Bitsquid's Header Hero tool. Contribute to aras-p/header_hero development by creating an account on GitHub.
github.com
GitHub - aras-p/header_hero: Fork of Bitsquid's Header Hero tool
Brian Karis
YouTube video by Graphics Programming Conference
youtu.be
Blender Cycles: architecture of a unified CPU/GPU path tracer
Andre Weissflog
Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve pe...
www.sebastianaaltonen.com
No Graphics API — Sebastian Aaltonen
Notes on creative usage of shader execution reordering
debaetsd.github.io
(Ab)using Shader Execution Reordering - Dieter's Blog
Arseny Kapoulkine
aras-p.info
Syntonic Dentiforms redux · Aras' website
Sebastian Aaltonen
I'm cheating, because this isn't past, but my alter ego is a ~* musician *~. (Actually maybe it's my primary ego? I was raised by musicians, so maybe this whole tech thing is my alter ego...)
1mo
Shannon Woods 🖥️💚🎮🕹️👾