//
sign in
Profile
by @danabra.mov
Profile
by @dansshadow.bsky.social
Profile
by @jimpick.com
AviHandle
by @danabra.mov
AviHandle
by @dansshadow.bsky.social
AviHandle
by @katherine.computer
EventsList
by @katherine.computer
ProfileHeader
by @dansshadow.bsky.social
ProfileHeader
by @danabra.mov
ProfileMedia
by @danabra.mov
ProfilePlays
by @danabra.mov
ProfilePosts
by @danabra.mov
ProfilePosts
by @dansshadow.bsky.social
ProfileReplies
by @danabra.mov
Record
by @atsui.org
Skircle
by @danabra.mov
StreamPlacePlaylist
by @katherine.computer
+ new component
ProfileReplies









Loading...
Today I added something that the original GameMaker version didn't have: Player talk animations! I've wanted to add these for a while and I think they make Alex be not as disconnected to the NPCs that are talking to her #gamedev #indiegame #indiegamedev #pixelanimation #pixelplatformer #animations
5mo
PronoesPro
Homing attack (mid air version) is now working! Now I fix a couple small things, make some different enemies and I should have the main part of the game done #gamedesign #gamedev #gamedevelopment #indiegame #indiegamedev #gameprogramming
Finished the inventory and world events (basically everything that gets saved by the game), now I only need to make the ally system (party members) and I can actually start making all the levels and new enemies! #gamedev #gamedevelopment #indiegames #indiegame #indiegamedev #pixelplatformer
5mo
5mo
PronoesPro
PronoesPro
Small Christmas update: now we have the base for cutscenes, a finished cutscene pause menu and NPC dialogue that can be more than a monologue #gamedev #indiegamedev #indiegame #gamedevelopment #pixelplatformer
5mo
Quick question, if I am remaking the demo for my game in another engine, is it a remake or the original was a prototype?
6mo
Alright, enemies are working now, they have AI, can attack and die. Now to polish a little (at least make them finish the attack if they started it) and make the player have health and be able to die too. #gamedev #gamedevelopment #indiegame #indiegamedev #enemyai
Alright, a lot of work has gone into the background (mainly because it was hurting my eyes), and I dare say it looks better than even my original attempt, even on its unfinished state! Alright, now on I will work on the combat! #gamedev #pixel #platformergames #indiegame #indiegamede
Now the attack is working normally, with even the bounce if you hit a wall, and sounds too. I can't wait to have proper combat implemented. #gamedev #pixel #platformergames #indiegame #indiegamedev
PronoesPro
6mo
5mo
6mo
These days, I made the pause menu for the game (alongside some other stuff that isn't ready for showing). Also, the settings you change are saved already. #gamedev #gamedevelopment #indiedev #indiegame #indiegamedev #pixelplatformer #pausemenu
6mo
PronoesPro
Alright, I have added basic combat! Now I have to add enemy AI (with death animation), hit effects and some particles and we will have an actual game again! #gamedesign #gamedev #gamedevelopment #indiegame #indiedev #pixel #pixelgame
PronoesPro
PronoesPro
6mo
PronoesPro
PronoesPro
PronoesPro
Video
Video
Video
Video