Small Christmas update: now we have the base for cutscenes, a finished cutscene pause menu and NPC dialogue that can be more than a monologue
#gamedev #indiegamedev #indiegame #gamedevelopment #pixelplatformer
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Today I added something that the original GameMaker version didn't have: Player talk animations!
I've wanted to add these for a while and I think they make Alex be not as disconnected to the NPCs that are talking to her
#gamedev #indiegame #indiegamedev #pixelanimation #pixelplatformer #animations
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Finished the inventory and world events (basically everything that gets saved by the game), now I only need to make the ally system (party members) and I can actually start making all the levels and new enemies!
#gamedev #gamedevelopment #indiegames #indiegame #indiegamedev #pixelplatformer
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Homing attack (mid air version) is now working! Now I fix a couple small things, make some different enemies and I should have the main part of the game done
#gamedesign #gamedev #gamedevelopment #indiegame #indiegamedev #gameprogramming
Quick question, if I am remaking the demo for my game in another engine, is it a remake or the original was a prototype?