//
sign in
Profile
by @danabra.mov
Profile
by @dansshadow.bsky.social
Profile
by @jimpick.com
AviHandle
by @danabra.mov
AviHandle
by @dansshadow.bsky.social
AviHandle
by @katherine.computer
EventsList
by @katherine.computer
ProfileHeader
by @dansshadow.bsky.social
ProfileHeader
by @danabra.mov
ProfileMedia
by @danabra.mov
ProfilePlays
by @danabra.mov
ProfilePosts
by @danabra.mov
ProfilePosts
by @dansshadow.bsky.social
ProfileReplies
by @danabra.mov
Record
by @atsui.org
Skircle
by @danabra.mov
StreamPlacePlaylist
by @katherine.computer
+ new component
ProfilePosts









Loading...
Small Christmas update: now we have the base for cutscenes, a finished cutscene pause menu and NPC dialogue that can be more than a monologue #gamedev #indiegamedev #indiegame #gamedevelopment #pixelplatformer
Video
5mo
Today I added something that the original GameMaker version didn't have: Player talk animations! I've wanted to add these for a while and I think they make Alex be not as disconnected to the NPCs that are talking to her #gamedev #indiegame #indiegamedev #pixelanimation #pixelplatformer #animations
5mo
Video
Finished the inventory and world events (basically everything that gets saved by the game), now I only need to make the ally system (party members) and I can actually start making all the levels and new enemies! #gamedev #gamedevelopment #indiegames #indiegame #indiegamedev #pixelplatformer
5mo
Video
5mo
Homing attack (mid air version) is now working! Now I fix a couple small things, make some different enemies and I should have the main part of the game done #gamedesign #gamedev #gamedevelopment #indiegame #indiegamedev #gameprogramming
6mo
Quick question, if I am remaking the demo for my game in another engine, is it a remake or the original was a prototype?