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Honestly, it's probably very apt that this was all happening in the Cryptic engine, and that the devs whose solution to the problem was, "Just flip the polarity," were the ones who also gave us Star Trek Online.
41m
Make games. Do it. But just dont make games for big studios. It just is not worth the abuse, ridiculous hours and financial instability. They see numbers, not people. You mean nothing to them, no matter your skill or effort.
“We won’t disclose AI use on Steam because then people won’t buy it” Yeah, that’s the idea “You don’t understand, our game is important to the world-“ NO GAME is important enough to excuse this shit. No game.
The stories in this thread keep convincing me that we also need to start being more demanding in our interviews & negotiations Oh, you want me to move? Cool, compensate me if you lay me off so I can leave. Any contract lawyers can put a clause or something that folks can add to their contracts?