First Doom, now Quake. Next year we could fill a CSS gaming corner somewhere.
I'm porting Quake to 3D CSS, so it runs in the browser without WebGL. It's open source 👹
Play it! cssquake.com
Repo: github.com/LayoutitStud...
PolyCSS has a lot of cool features (cameras! lighting! shadows!), but animated 3D models are one of my favorite parts.
It’s wild to see the browser handle hundreds of matrix updates at steady FPS 🐠
demo: polycss.com/gallery/?mod...
I'm working alongside @ledeluge.me on PolyCSS: a new CSS 3D engine for the DOM.
It uses matrix3d() transforms to render polygon meshes as HTML elements, without WebGL.
demo: polycss.com/gallery/?mod...
repo: github.com/LayoutitStud...
A creative reimagining of the classic (infuriating at times) puzzle game, made with CSS.
Video
Video
voxoban.com
Play Voxoban, a browser-based 3D Sokoban-style puzzle game.
This looks really awesome!
After creating CSS DOOM I’ve been thinking about doing Quake as well… and I did not think it was doable. Well… I was wrong.
😱🤩🔥
CSS Day
Agustin Capeletto
Agustin Capeletto
Agustin Capeletto
I'm porting Quake to 3D CSS, so it runs in the browser without WebGL. It's open source 👹
Play it! cssquake.com
Repo: github.com/LayoutitStud...
Video
Piccalilli
Niels Leenheer
I'm porting Quake to 3D CSS, so it runs in the browser without WebGL. It's open source 👹
Play it! cssquake.com
Repo: github.com/LayoutitStud...
Agustin Capeletto
This is CSS 🌵☀️
Try it! polycss.com/gallery/?mod...
Thank you @syntax.fm for the PolyCSS shout-out! <3
Hello from npmx.social 🖖 🌍
Video
Video
This is CSS 🚀
model: maxparata.itch.io
demo: voxcss.com/gallery?mode...