This sounds like an invitation to bring my flamethrowers - yes plural. But unfortunately I left them back home… probably for the best.
Great talk by @cydstumpel.nl at the-web-you-want.org
Multiplayer cssDOOM is ready for tomorrow! Attendees will be able to play deathmatch games against each other! CSS is awesome! #cssday
On my way to #cssday, having a stop with some coffee and working on finishing my demos. What can go wrong. Totally prepared. Like a professional.
Packing for my #CSSDay talk later this week. And it is a bit much.
Dropped my stuff off at the #cssday venue. Like you do. Totally normal.
A PSA for the #cssday attendees:
It is perfectly safe to attend this year. Left my CSS Flamethrower at home. Apparently they don’t want me to burn the venue down.
But no worries. I am only bringing an oscilloscope - it been repaired since it exploded last year - and lasers. Perfectly safe.
And @bram.us do you know if some cssDOOM optimisations landed in Chrome? No updates in the bug, but I ask because the rendering seems to be much better now. Not quite perfect yet – an occasional stutter – but almost no more visual glitches.
Still a few tickets available for the Web You Want!
Amsterdam, tomorrow, free. See you there!
gath.io/2rLRGJ4g91ue...
(many exclamation marks, yes, I am excited!!!)
Important update with location changes, and the final schedule (for now).
This event is at a different location than the previous event. It’s in the well hidden Theo Thijssen building, which is locate...
Another test of rendering engine separation from the game loop.
Four renderers: the original line renderer I did for the oscilloscope, the CSS renderer, but also 2D Canvas and WebGL. And all rendering exactly the same scene.
And the browser will happily just render all four at the same time.