Concept Artist / sometimes Environment Art Generalist
Currently: Knights of Guinevere
Prev: Towerborne, Legend of Vox Machina
https://www.pelagin.art/
Pavel Elagin
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This is what every game developer sounds like right now.
Ultimate Pullahoko
Sega confirms and responds to generative AI content in the new Crazy Taxi. "Generative AI was used to support our teams during the development of background assets for Crazy Taxi: World Tour," Sega says. gameinformer.com/2026/06/07/s...
Now you can keep track of how many billions the AI companies are losing on AI. (Red is spending, green is revenue.) isaiprofitable.com
They do think we’re idiots, for sure
Game Informer
Working on a Radial Grid option for the Vanishing Lines ruler. This generates N equal-angle lines around each VP.
Thoughts, comments, ideas welcome!
#LazyNezumi
Mike Elgan
Nicholas Kole
Video
If you are aware of AI use on an animated production at a signatory studio please e-mail [email protected]
So tired of this shit. Literally any concept artist can doodle up a better solution in minutes. And you know it’s original and not just plucked from some other IP. And they can iterate on it in realtime, allowing the whole team to be in on the process. We had this process for fucking decades.
Any time a creative turns to this tech, they are saying "I do not respect the people who do this thing. I do not value their creative contribution to my vision. I think they are so worthless, they can be replaced by the machine that ate their work." It's not surprising this is seen as hostile.
If you gotta use genAI and LLMs for projects in your personal and professional life, that just means you don't take craft or creative labour seriously enough.
And your projects? Along with the rest of the folks in the rat race doing the same thing you are?
What're you even doin here.
Rugose coral video is done! Full video here:
www.youtube.com/watch?v=dwkM...
#SciArt #paleoart #3dAnimation #coral #reef