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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
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So tired of this shit. Literally any concept artist can doodle up a better solution in minutes. And you know it’s original and not just plucked from some other IP. And they can iterate on it in realtime, allowing the whole team to be in on the process. We had this process for fucking decades.
4h
We asked the Crystal Dynamics team about its use of generative AI in developing Tomb Raider: Legacy of Atlantis. Here’s what Jeff Adams, experience director on the game, had to say.
20h
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Game Informer
Paul Scott Canavan