Following last year's great success, our local Godot user group is hosting another GodotCamp 💙
Last year's event featured over 60 sessions, including talks, workshops, discussions, and a 90-minute game jam 😅
There's a few tickets left, check it out: gc26.godot-karlsruhe.de/en
#Godot #gamedev
That's a wrap for #GodotCamp 2026! Had so much fun :)
See you next year!
Follow @godot-karlsruhe.de for updates
Preparations for #GodotCamp 2026 are slowly wrapping up...
We have:
- loads of talks, workshops and discussions
- breakfast & lunch included
- a playable PVKK demo (!!!)
- a professional Godette cosplay
- one ticket remaining ;)
I can't wait! ☺️
I accidentally deleted the post and re-uploaded it.
please give a like on artstation 🙏🙏🙏
www.artstation.com/artwork/6LAZ0w
Godot Engine node tier list at #GodotCamp 2026
Tell me traffic lights don't have a personality...
#Godot #Blender #VFX
Got to create the design for this year's edition. Pretty happy how it turned out :)
#Godot #GC26
I built a traffic light in Godot, using Blender and Material Maker!
Shader: Light bulb texture with parallax effect, simulated Fresnel lens, multiplied sine waves for lens texture (emission+normal),
Lights: 3 Spots per lamp
Env: SSR and volumetric fog
#godot #VFX #TechArt
Just presented a talk about how to make fighting games at @godot-karlsruhe.de! I had a lot of fun and it was recorded! I will share the video around as soon as it's online, together with the slides! The main message was loud and clear too (credits to @joshuajacobsonart.bsky.social for the drawing)!
Do you like museums? 👀
Sneak peek for my upcoming demo scene, which will be fully open-sourced once it's finished :)
Rendered in Godot 4.6.
More pics and technical details will follow!
#Blender #Godot
Saturday is the day: GodotCamp is back for round two! On May 16 + 17, we're meeting at the FZI House of Living Labs in Karlsruhe for a weekend full of Godot nerdery, sessions and networking.
Thanks to our amazing sponsors to make this event possible! 💙
#Godot #Barcamp #GC26