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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
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I built a traffic light in Godot, using Blender and Material Maker! Shader: Light bulb texture with parallax effect, simulated Fresnel lens, multiplied sine waves for lens texture (emission+normal), Lights: 3 Spots per lamp Env: SSR and volumetric fog #godot #VFX #TechArt
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5mo
Hendrik Brucker