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Available for work: http://artstation.com/cholden
Chris Holden









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Solid Colors Jam? I'm in. www.slipseer.com/index.php?th... #quake #quakemapping #mapping #idtech #map #mapjam #leveldesign #gamedev
Hey, there's a small island. I wonder what horrors it holds? #screenshotsaturday #TemptGame #unrealengine #gamedev #leveldesign
Quake Mapping Discord has announce a new mapping contest: Solid Colors Jam www.slipseer.com/index.php?th... #quake #quakemapping #mapping #idtech #map #mapjam
I was taking these shots and left a whole level floating in the background sky. This is fine. #screenshotsaturday #TemptGame #unrealengine #gamedev
Some major overhauling of c1m4. a bit more detail in the second half and it'll be done. #quake #gamedev #leveldesign #screenshotsaturday
I've been enjoying building this place up like each room is it's own unique building. My early concerns of how to handle this multi-angled tiered blockouts have been laid to rest! #quake #gamedev #leveldesign
Throwback! I found my single texture sheet Unreal Tournament level I made maybe 20 years ago? #UnrealEngine #screenshotsaturday #leveldesign #gamedev
c1m2 pretty much finished. A bit more lighting polish and added secrets will wrap it up. #quake #gamedev #leveldesign
Unreal Tournament 2004 is still cool.
blockout vs detail pass #quake #gamedev #leveldesign
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Chris Holden
Chris Holden
Chris Holden
Chris Holden
Chris Holden
Krispy
Chris Holden
Chris Holden
Chris Holden
Chris Holden
First (annual?) solid colors jam! A jam where we use no textures! Start: 17 / 03 / 2026 Deadline: 1 / 04 / 2026 (2 weeks + 1day!) Progs: Standard Quake progs. Theme: My inspiration came from browsi...
www.slipseer.com
SOLID COLORS JAMS