I've discovered that I like to make gamedev tools and I may create a lil game engine after college
I've been working on a tool for my godot game to create waterfalls based on the collision of the terrain, still have a lot of refinement to do, + tuning features and additional effects (like base splashes) I'm planning to add to the tool, but I'm already pretty happy with the results its producing!
Hace tiempo que la gente me pregunta "¿Crees que Godot llegará a tener un 'Hollow Knight'?". Siempre respondo que es cuestión de tiempo.
Slay the Spire 2 es el 18º juego más jugado de toda la historia de Steam.
Con Godot, Raylib y otras herramientas libres pueden hacerse grandes juegos.
Didn't expect #Godot area lights to blow up now, but this demo by @passivestar.bsky.social is beautiful!
For those new to my acc: the area light PR is my Master's Thesis, I've worked on it for more than 1 year practically fulltime without pay - now, it could be merged any day! 🥹
Support me below!
I honestly liked #marathon
Trying out #pseudoregalia from @rittzler.bsky.social. First impressions are good.
I wanna try something...
#gamedev
Sometimes I think about it and I should have made smaller games before the ones I'm currently working on. There is too much to do in order to achieve the bare minimum and there is too little time to do all of it, even with help.
Gamedev it's a mountain. And I'm taking baby steps to climb it.
I did not regret any minute from this pre-launch open weekend. I came for the visuals and I stay for the gameplay. It has surprisingly been the first live service game I have enjoyed both with and without friends. Absolute peak *TO ME*.
#marathon #marathongame #bungie