Not sure what the exact needs are but you could get the best of both worlds with godot-bevy.
How does it pull crates? What’s the criteria for being on the list?
It’s nearly done now and have to say, it’s quite nice to be able to see the entities 😍
Very cool! We had to build our own for godot-bevy as egui is very much tied to Bevy being the renderer
Another thing I’m excited about for the upcoming godot-bevy 0.10 release is the introduction of a testing crate, which makes it easier to write integration tests that run with the Godot runtime. That means you can now test your Bevy systems directly against Godot.
I quite liked the premise of an “agentic personal assistant” so tried to have some fun and build something along those lines. Interact via chat, get personalized AI + extendability via skills that the assistant itself can put together.
#rustlang #aiassistant #claudecode
For people working in the #Bevy ecosystem I just wrote a simple little site that lets you explore the bevy #crate ecosystem filtering by bevy version. Quite happy with the search system. It’s very basic but I am happy to make improvements and plan on it. bevydex.dev/dex
`iyes_progress` version 0.15.0 and `bevy_asset_loader` version 0.24.0 were published with Bevy 0.17 support.
Just in time for the first @bevy.org 0.18 release candidate ^^
Prototyping something cool (maybe?) for godot-bevy 😏
#godotengine #bevyengine #rustlang