Going to plug this here. This video by @elephantsdocrack.bsky.social sheds new light on cancelled HL2 Episode 4 by Junction Point Studios. Includes interviews with developers and the project's history.
youtu.be/hwMJtQ0fZxY
DI Trivia.
Building a custom menu hasn't been the simplest road ever, but it allows for much wanted flexibility. Ex., having main & alt keybinds. This was the case w/ HL1, and I'm not sure why they took it out of HL2. It wasn't hard to bring back either. I think it just makes sense to have, do you?
Continuing with miscellaneous map updates. #halflife
News about Act II of TLG, covering the situation with Linux support and recent progress. #indiedev #modding #gamedev
Happy Resonance Cascade Day!
HL2/DI Trivia:
The Xbox 360 version of the game shortens the Scanner flash duration by a lot, from standard 3 seconds to just 0.5.
In DI, to lower the frustration caused by scanners, we similarly lowered the flash duration from 3 to 1 second.
New Map Labs - Mega Mania, themed around megastructures, is available. My map in it is "The Deep Afar". Special, huge thanks to @makkon.bsky.social and @a-shift.bsky.social for the textures, couldn't have done it without them. www.moddb.com/mods/map-lab...
HL2: Episode 1 turns 20 tomorrow.
I've prepared a little add-on to celebrate it (I'm releasing it a day early because it's a Sunday).
You can get it on Steam Workshop, Gamebanana, or ModDB.
Enjoy!
steamcommunity.com/sharedfiles/...
gamebanana.com/mods/681987
www.moddb.com/games/half-l...