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DI Trivia. Building a custom menu hasn't been the simplest road ever, but it allows for much wanted flexibility. Ex., having main & alt keybinds. This was the case w/ HL1, and I'm not sure why they took it out of HL2. It wasn't hard to bring back either. I think it just makes sense to have, do you?
Continuing with miscellaneous map updates. #halflife
News about Act II of TLG, covering the situation with Linux support and recent progress. #indiedev #modding #gamedev
HL2: Episode 1 turns 20 tomorrow. I've prepared a little add-on to celebrate it (I'm releasing it a day early because it's a Sunday). You can get it on Steam Workshop, Gamebanana, or ModDB. Enjoy! steamcommunity.com/sharedfiles/... gamebanana.com/mods/681987 www.moddb.com/games/half-l...
Going to plug this here. This video by @elephantsdocrack.bsky.social sheds new light on cancelled HL2 Episode 4 by Junction Point Studios. Includes interviews with developers and the project's history. youtu.be/hwMJtQ0fZxY
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Happy Resonance Cascade Day!
HL2/DI Trivia: The Xbox 360 version of the game shortens the Scanner flash duration by a lot, from standard 3 seconds to just 0.5. In DI, to lower the frustration caused by scanners, we similarly lowered the flash duration from 3 to 1 second.
New Map Labs - Mega Mania, themed around megastructures, is available. My map in it is "The Deep Afar". Special, huge thanks to @makkon.bsky.social and @a-shift.bsky.social for the textures, couldn't have done it without them. www.moddb.com/mods/map-lab...
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Some good news about Act II and some not-so-good news about Linux.
www.moddb.com
With a Little Help from my Friends news - The Last Goodbye mod for Half-Life
steamcommunity.com
YouTube video by Elephants Doing Crack
Steam Workshop::Ep1 Evac Replacement
CANCELLED [Vol. 1] // Junction Point’s Fall of Ravenholm
youtu.be