Small update coming later this eve that I'll announce on official channels when it happens:
- Signposts now have hint markers showing they're interactable
- Only the currently-interactable actor gets a marker, instead of every actor in talking range
- Faster startup
- Fixed a softlock on overworld
ngl this past month is the hardest and fastest I've ever worked on anything in my life.
And my friends will tell you, I'm horrible at slowing down, taking breaks, and stepping my back from my work.
I'll likely be tweaking the visual implementation over the next couple of days: I may add some code to make the window background paper-colored with dark text, and I may swap the handwriting font out for the standard game dialogue font for readability, if players request it.
(cont'd)
The stream series where he developed that game has long been a source of inspiration and feelgood co-working background vibes for me for years now. Highly recommended:
www.youtube.com/playlist?lis...