Happy 30th birthday, #Quake! If you haven’t yet, read the #longread about the game’s creation FOR FREE @shacknews.com (based on interviews with the dev team), or buy it on Kindle or in paperback.
*Shacknews: www.shacknews.com/article/1011...
*Paperback/Kindle: www.amazon.com/dp/B07VFBJ8GX
Based on interviews with the developers, Rocket Jump explores the making of the Quake franchise, the culture that simultaneously shaped and fractured creator id Software, and other developers whose cr...
Shut up.
Sit down
And go fucking play south of midnight right now and I'm not asking
www.theverge.com/games-review...
There's a lot more writing on South of Midnight I intend to do in the future (yeah that's a tease) but my review I wrote last year is some of my strongest work I think www.pcmag.com/reviews/sout...
We've got a big one today. Almost 20 years after Maxis released Spore, we talked to eight people -- including Will Wright -- about the studio's big experiment.
Did You Know? @shacknews.com has a newsletter! Once a month, no spam. Sign up at www.shacknews.com.
Crazy deal for the best comic strip of all-time.
www.history.com/articles/wha...
Digging through old gaming stuff and found some gems. Here’s one. More later.
Ash Parrish, Kotaku's LeBron James
David L. Craddock - Author/Filmmaker
This was part of my motivation to write books about gaming history. Most YouTube “retrospectives” consist of personal ‘member berries, not dev stories. Our 24 ‘Til Launch series at @shacknews.com is one way to spark that discourse. youtu.be/l5Rj8M6FRYU?...
South of Midnight is a fun and charming action-adventure game that features a beautiful, unique, and tear-jerking world steeped in Southern US folklore.
A wild bet in development for the better part of a decade, Spore reached for the stars — and, at times, got there. We recently spoke to eight team members, including chief designer Will Wright, to loo...
I keep clicking on video game retrospective videos thinking I'll learn something new about the development of a beloved classic but no, it's just some guy describing a game they played once
I desire something greater. Tell me what coffee the devs drank. I wanna know if they used tabs or spaces