the ID that the Item Mover is holding, so why is it picking the wrong structure?
It turns out there are TWO structures with id=43.
I use a lastStructureId to help determine what ID to use next. When I refresh the page (and load a fresh copy of the game from the server), the lastStructureId ->
should get to the last used structure ID (43). Somehow... it's not. So the next step is to fix this to work correctly... whatever that'll be.
That's where I'm at in coding this.
is already saturated with so many qualified people, that they can't get a job anywhere.
We should all be furious, because what the hell are we even doing? The government made it possible for us all to gain lucrative skills in high-level fields... and dumped us into a business market that had no ->
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need for those skills. And now, entire generations that have those skills are letting them waste away, because they can't help us in our own lives.
We need to re-think how our government handles college graduates. We should be applying those graduates to projects large & small. Just imagine what ->
I'm making good #gamedev progress with my Settlers & Warlords game. But I have been waiting for my workers to send items to a new structure, but they never do. The game even gives me a reason: the structure doesn't need any items to work.
But that's not right. It's also referencing the wrong ->
This post on Imgur sums up a lot of reasons why it looks like nobody is protesting in the US.
imgur.com/gallery/top-...
halfway. And now, all that investment is gone; wasted by the years of lack of use. Because the crafters of this investment only cared about making more money in a capitalist system.
I'm sick of it.
we could do! We could have cured cancer by now. We could have self-driving cars that were actually reliable. We could be using new forms of metals and energy storage that opens new possibilities. We could be exploring the stars by now.
Our government invested in our higher education, but only ->
I was listening to a song today (A Lifetime Rolls By by annasara Rework - give it a listen if you can), and got thinking: In this country we've had millions of people go thru college, invest their time and savings to get a degree. Only to graduate and discover the job markets they're skilled in ->
structure name (it should be Farmer's Post, not Item Mover). Why is it getting the name wrong?
The Item Mover (that's responsible for giving items to the Farmer's Post) stores the structure as only its ID (it's easier to store & fetch that way), and the ID of the Farmer's Post is 43. This is ->