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should get to the last used structure ID (43). Somehow... it's not. So the next step is to fix this to work correctly... whatever that'll be. That's where I'm at in coding this.
the ID that the Item Mover is holding, so why is it picking the wrong structure? It turns out there are TWO structures with id=43. I use a lastStructureId to help determine what ID to use next. When I refresh the page (and load a fresh copy of the game from the server), the lastStructureId ->
structure name (it should be Farmer's Post, not Item Mover). Why is it getting the name wrong? The Item Mover (that's responsible for giving items to the Farmer's Post) stores the structure as only its ID (it's easier to store & fetch that way), and the ID of the Farmer's Post is 43. This is ->
I'm making good #gamedev progress with my Settlers & Warlords game. But I have been waiting for my workers to send items to a new structure, but they never do. The game even gives me a reason: the structure doesn't need any items to work. But that's not right. It's also referencing the wrong ->