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Some MM+ note :) I tested the plugin in Wild Cosmos and notice some ways to improve it :p github.com/gtibo/multim...
doodling something for @nozomugames.com :> It's supposed to be a kind of two tailed cat (I like maine coons) #krita
enigmatic new friend
1d
1d
1d
Video
After more tests, I realized that auto-saving and deleting "MMPlusData" resources is not the best idea. Pros: Easier to manage/use. Cons: Prevents the user from managing their resources as they ple...
github.com
[devlog] Overhaul of Resource Management · Issue #17 · gtibo/multimesh-plus
Tibo 🪐 making Wild Cosmos (wishlist on steam :3)
Tibo 🪐 making Wild Cosmos (wishlist on steam :3)
Sean Dick
Work is progressing on our demo for A Corporate Machine! Currently we're hard at work on both the core cleaning gameplay and the art. And hey, we finally got the steampage up! (link below) #godot #gamedev #indiedev #indiegame #blender
My 10 minute GodotCon lightning talk just went online: Help Godot contributors help you www.youtube.com/watch?v=0QRz... #godotengine
22h
1d
Guess what :> I'm working alone on my game and there is no AI in it.
weindies.org is online ✨ For now, the homepage is simple, but the site is expected to evolve :) #svelte #two.js
Alright :) the resource management is a bit better now + Updated the example scenes
After dog fooding the plugin with wild cosmos I'll release a 0.1 version :)
YouTube video by Godot Engine
www.youtube.com
Help Godot contributors help you – Adriaan de Jongh – GodotCon 2026
12h
2mo