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Godot localization noob question: do I have to add a translation file for the language that is used in the source keys? The intuitive answer is 'no' because making a translation file where the source and translation are the same shouldn't make sense… but the docs don't specify that you can omit it?
this looks sick as hell, another legendary @messhof.bsky.social creation?! this looks like it needs a reaction time that i dont possess 😅 here’s hoping for some accessibility features that will allow me to enjoy this
newsletters are rarely talked about in games marketing. here’s why i value them so much: - i ‘own’ my audience, instead of serving the audience of another platform (steam, discord, app stores, etc). - can be extremely effective. my last email to 5k subs had a 83% open / 35% click rate. (1/3)
My 10 minute GodotCon lightning talk just went online: Help Godot contributors help you www.youtube.com/watch?v=0QRz... #godotengine
- doesn’t need to appease to some algorithm and can happily only be used once a year. - doesn’t need to be fancy. i only send plain text emails and try to be myself / not corporate. - can be extremely cheap. i use sendy.co and spend about $5 for sending 40k emails. (2/3)
another game funded by Midgame Fund was just announced: Red Kiss and it looks incredible, if i may say so
this looks chill
@lenjamakesgames.bsky.social are you planning to release on mobile too?
gaming is saved
- i have hundreds of wholesome email threads with fans. genuine emails get genuine responses. - 98% of your subs are still valid 10 years later. people don’t ‘leave email’ like they leave other platforms. - best marketing i ever did was a button to signup for when people complete my game (3/3)