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this looks sick as hell, another legendary @messhof.bsky.social creation?! this looks like it needs a reaction time that i dont possess 😅 here’s hoping for some accessibility features that will allow me to enjoy this
- i have hundreds of wholesome email threads with fans. genuine emails get genuine responses. - 98% of your subs are still valid 10 years later. people don’t ‘leave email’ like they leave other platforms. - best marketing i ever did was a button to signup for when people complete my game (3/3)
Godot localization noob question: do I have to add a translation file for the language that is used in the source keys? The intuitive answer is 'no' because making a translation file where the source and translation are the same shouldn't make sense… but the docs don't specify that you can omit it?
this looks chill
another game funded by Midgame Fund was just announced: Red Kiss and it looks incredible, if i may say so
newsletters are rarely talked about in games marketing. here’s why i value them so much: - i ‘own’ my audience, instead of serving the audience of another platform (steam, discord, app stores, etc). - can be extremely effective. my last email to 5k subs had a 83% open / 35% click rate. (1/3)
- doesn’t need to appease to some algorithm and can happily only be used once a year. - doesn’t need to be fancy. i only send plain text emails and try to be myself / not corporate. - can be extremely cheap. i use sendy.co and spend about $5 for sending 40k emails. (2/3)
@lenjamakesgames.bsky.social are you planning to release on mobile too?
gaming is saved