Announcing: Hidden Folks 2
- New themes and areas.
- Improved graphical quality.
- Second (not text!) clue.
- Lots of new mouth sounds.
- Various quality-of-life improvements.
- Made in #godot.
Get an email when it releases:
hiddenfolks.com
Wishlist on Steam:
store.steampowered.com/app/4480060
Today's the day, hackers! Clear your schedules, hoard some burritos, and GET READY!!
👾 868-BACK will be out at 1PM EST!
🌯 store.steampowered.com/app/3304110/...
When I referred to the industry as being “crashier” now than it was in 1983, I meant how it feels to live and work in this industry as a developer, not in terms of industry revenue. A🧵...
Once men turned their thinking over to machines in the hope that this would set them free. But that only permitted other men with machines to enslave them.
Exciting day for our game today - it's being played out in the world at TWO big events this weekend! Check it out if you're at:
🏰 Leftfield Collection, MCM LONDON
🏯 Bitsummit KYOTO
& if you're at home? Sure, you can play the (100% positive reviews!) demo too!
store.steampowered.com/app/4396770/...
Figured out how to record some higher res video. Trying to get a sense for how annoying the stroke blends/pops are for people (without the video encoding masking it). It's fairly faithful in this video at full res. Would you suffer it?
vimeo.com/1193752504
Figured out how to record some higher res video. Trying to get a sense for how annoying the stroke blends/pops are for people (without the video encoding masking it). It's fairly faithful in this video at full res. Would you suffer it?
vimeo.com/1193752504
On this technique I put so much work into trying to figure out stability over camera motion, I forget to consider the still screens. I mean it's valid to focus on that (no-one will want to play a game that looks like a bag of worms), but it can be nice to consider shots here and there.
Taking some sneaky late night #screenshotsaturday #gamedev phone snaps