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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
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On this technique I put so much work into trying to figure out stability over camera motion, I forget to consider the still screens. I mean it's valid to focus on that (no-one will want to play a game that looks like a bag of worms), but it can be nice to consider shots here and there.
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John O’Kane