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for the best part of this year, I've been speaking to former Maxis developers to put together this: a near-6000 word oral history of Spore 🦠 www.designroom.site/spore-an-ora...
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A wild bet in development for the better part of a decade, Spore reached for the stars — and, at times, got there. We recently spoke to eight team members, including chief designer Will Wright, to loo...www.designroom.site
Spore: An oral history
Jay Castello 🌻
OUT TODAY! Four years in the making: the sequel to my bestseller “Space: 1969”! @natashalyonne.bsky.social returns to star as Nurse Nancy in an even more incredible adventure! Get it at www.audible.com/pd/Space-197...
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i’m the first on my block to say “i stopped playing the video game before it was used to train weapons used in future war crimes”
i play plenty of games at launch but it's also fun to stroll into huge releases years later, once they've patched the living crap out of everything
it's officially Disclosure Day, and because we're all getting silly about Spielberg, here's my ranking of his career's first half letterboxd.com/bobservo/lis...
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also true for podcasts!
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1/3 of the game industry has lost their job in the last two years. Ubisoft closed two more studios today. Everyone is out of work. To that end I'm starting a new bundle to benefit a layoffs hardship fund. Game devs: please consider submitting your PAID games to the bundle, which will launch in July.
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itch.io
A game jam from 2026-06-10 to 2026-06-24 hosted by Necrosoft Games. PREMISE: The game industry has a problem. Too many people are out of work (reports say 33% of the industry lost their jobs in the la...
Game industry hardship fund
BILL OAKLEY
Bob Mackey
Bob Mackey
Bob Mackey
Bob Mackey
coming soon to @whmpodcast.bsky.social: more laughs than a Minions movie should ever generate!
23h
waiting six years to play the Switch remake of Xenoblade has truly paid off