Our (Ståhl & Rusk) Open Access book "Learning and Identity in Competitive Gaming - An Empirical and Methodological Discussion" is finally published!
link.springer.com/book/10.1007...
It is based on in-game material of CS:GO recorded by the youth participants, a group of Finnish men, themselves.
In addition to our book being OA, the teacher association SMLF (Swedish as L1 and Literature Education in Finland), gave us the opportunity to discuss our findings in their member magazine ARENA. I am so happy that we were able to make our research accessible this way!
www.smlf.fi/arena/#flipb...
matildastahl.bsky.social
matildastahl.bsky.social
Amazing call by some dear colleagues for an edited anthology (in German/English) on methodologies & methods for game cultural studies, exemplified through the use for 'The Legend of Zelda' series. There is also an English CfP linked on the website!
Abstract Deadline: August 03, 2026
Still some time to go, but really looking forward to the publication of this, edited by @chriskempshall.bsky.social, @katexe.bsky.social and @robehoughton.bsky.social!
Got the chance to contribute a chapter on medieval hagiographies, saintly bodies, and how they connect to medievalist RPGs... 👀
Delighted to see that the Routledge Companion to Video Games and History now has a webpage and a cover!
There will be an ebook (which given the length of this I imagine will be many people's preferred reading approach), it just doesn't show on the page yet.
www.routledge.com/The-Routledg...
Routledge has now confirmed that the volume we have been working on for some time, Cultural Game Studies: Critical Approaches,will be out on 10 July 2026 and is available for preorder from 19 June 2026.
There is a 20 % discount code attached, and there are also review copies (links in comments).
Just because a piece of technology is being rolled out in a not-for-profit or public-service context, it doesn't mean it's "tech for good" or "responsible technology". It can still be extractive, janky as hell, and basically no good at all.
My thesis “Archaeological Game Design: Video Game Archaeology as Interpretive Play and Play Preservation” is now online and open access!
You can access the official version here, however this has some figures redacted:
qmro.qmul.ac.uk/xmlui/handle...
Teenies, pimples and gaming: In our new case study for @chludens.bsky.social, @pachuki.bsky.social, @eugenpfister.bsky.social, Corinne Hirter & me investigate Bravo Screenfun, one of the first German gaming magazines to address a broader audience than gamers #GameStudies
chludens.hypotheses.org/5121