Teenies, pimples and gaming: In our new case study for @chludens.bsky.social, @pachuki.bsky.social, @eugenpfister.bsky.social, Corinne Hirter & me investigate Bravo Screenfun, one of the first German gaming magazines to address a broader audience than gamers #GameStudies
chludens.hypotheses.org/5121
by Aurelia Brandenburg, Arno Görgen, Corinne Hirter, and Eugen Pfister By the late 1990s, gaming and gaming magazines had turned mainstream in the German-speaking countries. Popular characters like La...