Hobby game dev, currently working on Abysm, an atmospheric retro puzzle game. Play the demo and wishlist on Steam: https://store.steampowered.com/app/4025180/Abysm/
Martin Sandin
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Abysm today: Finalized my new chamber and fixed a monster movement bug, then released a new beta.
#gamedev #indiedev #indiegame #devlog
Hey! This #ScreenshotSaturday I'm posting a clip from Aguas, a new chamber that will be added in the next release of The Portsmoor Abysm, my boulder-pushing cosmic horror puzzle game.
Play the demo today: store.steampowered.com/app/4025180
#indiegame #puzzlegame #pixelart #indiedev #gamedev
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Abysm today: Made sure the bonus chambers are unlocked if you finish (or have previously finished) the game. Published a new version to the beta channel.
#gsmedev #indiedev #indiegame #puzzlegame
Martin Sandin
Abysm today: Tweaked a couple of levels, and started adding in the a bonus episode, which will be available once the game has been completed. It will at least initially consist of levels which were bumped from the main game, but seem worthy of keeping around.
#gamedev #indiedev #indiegame
Abysm today: Improved a chamber in episode 3 substantially, and replaced another one altogether. Found a bypass in one of my new episode 4 chambers and fixed that. Released all the updated levels to my beta channel, should anyone want to provide feedback.
#gamedev #indiedev #indiegame #puzzlegame