Abysm today: Yesterday I released an update with eight new chambers, and six updated ones. Today I started working on another one.
It's #DemoMonday, maybe try mine?
store.steampowered.com/app/4025180/...
#gamedev #indiedev #indiegame #puzzlegame #boulderdash #bevyengine #rustlang #supaplex
Abysm today: Released a new version of the game:
- Six chambers replaced outright
- Six chambers with major overhauls
- A new set of bonus chambers added
More focus on puzzles, less on timing, and overall tighter chamber design.
store.steampowered.com/news/app/402...
#gamedev #indiedev #indiegame
Abysm today: Replaced the episode 2 chamber Dans with a new one called Brú. Hopeful that after some testing I'll be able to release the updated version tomorrow.
#gamedev #indiedev #indiegame #puzzlegame #puzzle #pixelart #retrogaming #videogame #steamdemo
Hey! This #ScreenshotSaturday I'm posting a clip from Aguas, a new chamber that will be added in the next release of The Portsmoor Abysm, my boulder-pushing cosmic horror puzzle game.
Play the demo today: store.steampowered.com/app/4025180
#indiegame #puzzlegame #pixelart #indiedev #gamedev
Abysm today: Added two new chambers to the bonus content, and tightened two others in episode 1.
Maybe wishlist and play the demo of my boulder-pushing puzzle game?
store.steampowered.com/app/4025180
#gamedev #indiedev #indiegame #puzzlegame #boulderdash #pixelart #bevyengine #rustlang
Abysm today: Made sure the bonus chambers are unlocked if you finish (or have previously finished) the game. Published a new version to the beta channel.
#gsmedev #indiedev #indiegame #puzzlegame
Abysm today: Tweaked a couple of levels, and started adding in the a bonus episode, which will be available once the game has been completed. It will at least initially consist of levels which were bumped from the main game, but seem worthy of keeping around.
#gamedev #indiedev #indiegame
Abysm today: Improved a chamber in episode 3 substantially, and replaced another one altogether. Found a bypass in one of my new episode 4 chambers and fixed that. Released all the updated levels to my beta channel, should anyone want to provide feedback.
#gamedev #indiedev #indiegame #puzzlegame
Abysm today: Replaced one more level in episode 4, and fixed an old one that I figured out how to break. Two more levels to replace, and two to improve, if I can.
This #DemoMonday, maybe try mine at store.steampowered.com/app/4025180.
#gamedev #indiedev #indiegame #puzzlegame #boulderdash