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We are now accepting proposals for GPU Zen 5! This is an opportunity to share your expertise with the rendering community. Proposal Deadline: July 5, 2026 Submit to: [email protected] More Info: gpuzen.blogspot.com Don't hesitate to DM me for more details
In this video series, the team and I dive into some of the tech behind Assassin’s Creed Shadows, and what powers the Anvil engine. We cover Atmos, Large-Scale Rendering, Micropolygon, and Ray Tracing. #Anvil #AssassinsCreed #AssassinsCreedShadows www.youtube.com/playlist?lis...
Ultra-fast Screen-Space Refractions and Caustics via Newton’s Method jcgt.org/published/00...
2mo
1mo
9d
Really happy to show what I’ve been working on lately! #AssassinsCreed
www.youtube.com
jcgt.org
Anvil Engine - YouTube
1mo
Nicolas Lopez
Nicolas Lopez
Kostas Anagnostou
Nicolas Lopez
Useful table summarising the various ways to pass resource descriptors to a shader via a root signature (from static.graphicsprogrammingconference.com/public/2025/...)
2mo
Here's everything we've learned about Assassin's Creed Black Flag Resynced: www.digitalfoundry.net/news/2026/04...
Introducing AMD DGF SuperCompression - AMD GPUOpen gpuopen.com/learn/introd...
1mo
I contributed to this PlayStation Blog post about PSSR2 in Assassin’s Creed Shadows. Check it out! #AssassinsCreedShadows blog.playstation.com/2026/03/31/p...
ReSTIR PT Enhanced: Algorithmic Advances for Faster and More Robust ReSTIR Path Tracing research.nvidia.com/labs/rtr/pub...
1mo
2mo
1mo
Kostas Anagnostou
Most critically, your ship will be upgraded with pets and new sea shanties.
www.digitalfoundry.net
Assassin's Creed Black Flag Resynced: A Top-To-Bottom Remake With Graphics and Gameplay Upgrades
AMD DGF SuperCompression (DGFS) cuts DGF geometry file sizes while preserving exact block reconstruction and enabling fast decode to either DGF blocks or conventional meshlets for cross-device deploym...
gpuopen.com
Introducing AMD DGF SuperCompression - AMD GPUOpen
ReSTIR PT Enhanced: Algorithmic Advances for Faster and More Robust ReSTIR Path Tracing | NVIDIA Real-Time Graphics Research
<p>Algorithms leveraging ReSTIR-style spatiotemporal reuse have recently proliferated, hugely increasing effective sample count for light transport in real-time ray and path tracers. Many papers have ...
research.nvidia.com
Next-gen PSSR tech elevates image quality across every visual mode.
blog.playstation.com
Digital Foundry
PS5 Pro New PSSR Upscaler is now Accessible on Assassin’s Creed Shadows!
Nicolas Lopez
Kostas Anagnostou
Kostas Anagnostou
INTRODUCTION TO SPHERICAL HARMONICS FOR GRAPHICS PROGRAMMERS finally done. gpfault.net/posts/sph.html
Floor and Ceil Versus Denormals on CPU and GPU -- new article on my blog asawicki.info/news_1802_fl...
2mo
22d
gpfault.net
asawicki.info
Introduction to Spherical Harmonics for Graphics Programmers
Floor and Ceil Versus Denormals on CPU and GPU
Adam Sawicki
nicebyte