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30min video recording of a Fable gameplay demo, enjoy! www.youtube.com/watch?v=doV0...
3d
YouTube video by Fable
www.youtube.com
Fable - Gameplay Demo | Build An Extraordinary Life
New Fable trailer just dropped, very proud to be part of this super talented team! www.youtube.com/watch?v=3iW1...
🎮Graphics Programmers! Ready to shape the future of advanced rendering? Submit your proposal for GPU Zen 5, the next volume in the acclaimed GPU ZEN series, today! 📅 Deadline: July 5, 2026 📩Submit to: [email protected] 🔗 gpuzen.blogspot.com #GraphicsProgramming #Rendering #GameDev #Authors #GPU
On some GPUs (eg GCN/RDNA) 24bit integer muls/mads are 4x faster than 32bit ones. 24bit instructions are not exposed in HLSL/GLSL but you can encourage the compiler to use the 24bit intrinsics by zeroing the 8 most significant bits, if the range allows it, for faster integer muls/mads.
6d
Agility SDK 1.720-preview has been released with Linear Algebra Matrix support which replaces Cooperative Vectors and WaveMMA for hardware accelerated matrix operations, access to wave threadgroup index, and increased groupshared memory among others. devblogs.microsoft.com/directx/shad...
The Minimal Retroreflective Microfacet Model jcgt.org/published/00...
9d
19d
ReSTIR PT Enhanced: Algorithmic Advances for Faster and More Robust ReSTIR Path Tracing research.nvidia.com/labs/rtr/pub...
Floor and Ceil Versus Denormals on CPU and GPU -- new article on my blog asawicki.info/news_1802_fl...
Indeed! Used this a while ago to make a 24-bit hash optimized for GPU and got some really really good wins compared to the commonly used version of PCG out there. The full-rate 24-bit multiply-adds are the real workhorse of it 🧡 www.shadertoy.com/view/l3K3zR
Kostas Anagnostou
1mo
22d
YouTube video by XBOX
www.youtube.com
Fable | XBOX Games Showcase 2026
1mo
21d
Introducing AMD DGF SuperCompression - AMD GPUOpen gpuopen.com/learn/introd...
16d
Kostas Anagnostou
Overview Today, we are pleased to announce that Shader Model 6.10 and other features have been officially released with Agility SDK 1.720-preview and complementary DXC 1.10.2605.2. AgilitySDK 1.720-pr...
devblogs.microsoft.com
Announcing Shader Model 6.10 Preview and AgilitySDK 720 Preview - DirectX Developer Blog
Kostas Anagnostou
1mo
<p>Algorithms leveraging ReSTIR-style spatiotemporal reuse have recently proliferated, hugely increasing effective sample count for light transport in real-time ray and path tracers. Many papers have ...
research.nvidia.com
asawicki.info
ReSTIR PT Enhanced: Algorithmic Advances for Faster and More Robust ReSTIR Path Tracing | NVIDIA Real-Time Graphics Research
Floor and Ceil Versus Denormals on CPU and GPU
www.shadertoy.com
Kostas Anagnostou
Kostas Anagnostou
The Forge Interactive
Kostas Anagnostou
AMD DGF SuperCompression (DGFS) cuts DGF geometry file sizes while preserving exact block reconstruction and enabling fast decode to either DGF blocks or conventional meshlets for cross-device deploym...
gpuopen.com
Introducing AMD DGF SuperCompression - AMD GPUOpen
Adam Sawicki
Kostas Anagnostou
Ruben Osorio