Pulled off a shocking win this afternoon as the Private Sector in the 1970s in a four decade play of Cross Bronx Expressway from @gmtgames.bsky.social and @nbsp1618.bsky.social at @metrowargamers.bsky.social
Had fun doing a livestream focussing on my upcoming game Fields of Fire Volume 3 last night with Rough, Tony and Nate (oh, and Andrew!). Its getting close now ☺️
www.youtube.com/live/oda50Y1...
@gmtgames.bsky.social
Check out our latest InsideGMT article from Combat Commander: Vietnam co-designer Stephen Rangazas: "Designing within Combat Commander’s Scale and Scope" zurl.co/t24Qe
New Commands & Colors Ancients EPIC Scenario - this time we follow the footsteps of Constantine the Great in his wars against Licinius. Enjoy the picture-rich session report!
theboardgameschronicle.com/2026/06/05/w...
@gmtgames.bsky.social
For those interested, here is “Bear Trap At a Glance”, including info on what the game is about, how to win, components, cards, signature systems, and more. You can learn more or preorder Bear Trap: The Soviet-Afghan War, 1979-1989 here: zurl.co/iEtES
Excellent exposition of how bounding sets wargame design!
The effectiveness of games as models - purposeful simplifications - flows from initial choices of scope, scale, and focus on key historical dynamics.
Put another way, concentrate not only on what goes in, but what stays out.