now testing a scene
in my plan this will be the 1st stage after the tutorial, it will set the simple story/motivation of the character
added the são paulo city sidewalk pattern too
#godot #indiegame #gamedev #jogobr
now testing a scene
in my plan this will be the 1st stage after the tutorial, it will set the simple story/motivation of the character
added the são paulo city sidewalk pattern too
#godot #indiegame #gamedev #jogobr
adicionei mais alguns detalhes, acho q já tá bom pra testar dentro do jogo
added some more details, i think its ok now to test in game
#blender #indiegame #3D #gamedev #godot #jogobr
A calçada de SP aqui fiz tudo em MeshInstance direto no #godot, chora #blender. Até podia ser uma textura mas...
São Paulo city sidewalk pattern was made entirely with godot MeshInstances, no blender at all. It could be a texture, but...
#gamedev #indiegame
A calçada de SP aqui fiz tudo em MeshInstance direto no #godot, chora #blender. Até podia ser uma textura mas...
São Paulo city sidewalk pattern was made entirely with godot MeshInstances, no blender at all. It could be a texture, but...
#gamedev #indiegame
adicionei mais alguns detalhes, acho q já tá bom pra testar dentro do jogo
added some more details, i think its ok now to test in game
#blender #indiegame #3D #gamedev #godot #jogobr
adicionei mais alguns detalhes, acho q já tá bom pra testar dentro do jogo
added some more details, i think its ok now to test in game
#blender #indiegame #3D #gamedev #godot #jogobr
now testing a scene
in my plan this will be the 1st stage after the tutorial, it will set the simple story/motivation of the character
added the são paulo city sidewalk pattern too
#godot #indiegame #gamedev #jogobr
now testing a scene
in my plan this will be the 1st stage after the tutorial, it will set the simple story/motivation of the character
added the são paulo city sidewalk pattern too
#godot #indiegame #gamedev #jogobr
now in #godot with materials
#indiegame #gamedev
Video
Video
Video
Video
Video
Video
BumBumBum
BumBumBum
BumBumBum
BumBumBum
BumBumBum
BumBumBum
I've been working on an infinite runner for mobile but ran into issues with performance, so i've decided to cut down on the realtime lighting and fancy shaders in place of vertex shading. The image below is all vertext shading exept for the cars eyes and mouth. #godotengine #godot #indiedev #gamedev
adicionei mais alguns detalhes, acho q já tá bom pra testar dentro do jogo
added some more details, i think its ok now to test in game
#blender #indiegame #3D #gamedev #godot #jogobr
adicionei mais alguns detalhes, acho q já tá bom pra testar dentro do jogo
added some more details, i think its ok now to test in game
#blender #indiegame #3D #gamedev #godot #jogobr
now in #godot with materials
#indiegame #gamedev
now in #godot with materials
#indiegame #gamedev
Video
Video
Video
Video
BumBumBum
BumBumBum
BumBumBum
BumBumBum
Lembro q tentei um tempo atrás modelar um orelhão e tinha desistido na parte redonda. Acho q agora tá ok e de um jeito mais simples
I remember trying to model a phone booth a while ago and giving up on the round part. I think its okay now, and done in a simpler way
#blender #indiegame #3D #gamedev
adicionei mais alguns detalhes, acho q já tá bom pra testar dentro do jogo
added some more details, i think its ok now to test in game
#blender #indiegame #3D #gamedev #godot #jogobr
Video
adicionei mais alguns detalhes, acho q já tá bom pra testar dentro do jogo
added some more details, i think its ok now to test in game
#blender #indiegame #3D #gamedev #godot #jogobr