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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
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I've been working on an infinite runner for mobile but ran into issues with performance, so i've decided to cut down on the realtime lighting and fancy shaders in place of vertex shading. The image below is all vertext shading exept for the cars eyes and mouth. #godotengine #godot #indiedev #gamedev
1mo
Kenneth Fejer