I always had a soft spot for game development and Rare was one of those developers where I followed the studio almost as closely as the games themselves. Back then, a new Rare release felt like a guaranteed trip to Software Etc. Between DKC, Diddy Kong Racing, and DK64, Rare felt unstoppable.
Toad digital commish! One of those X-Men villains that's more fun on the page than he ever gets credit for. Long tongue, gangly limbs, hunched posture... it's the kind of design you can keep pushing and it never breaks.
Donkey Kong's Scribbly commish is done! The feet ended up being my favorite part to draw, which feels like a sentence I never expected to write.
Iām most likely going to do some digitally colored versions cause I'm sooper interested in seeing these with more dramatic lighting. Thanks, DK. š
Sundance! One of those deep-cut 90s Image characters who always felt like comic shop treasure. She had a killer design, a great look on the page, and somehow slipped through the cracks while everyone was chasing the bigger names. Had a blast drawing this one.
Here's a little artifact from the cutting room floor. I threw this Rat City cover concept into the mix, but it never made the jump from rough idea to finished cover. Since the series hits the finish line with issue #25, I figured it'd be fun to finally share it.