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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
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I always had a soft spot for game development and Rare was one of those developers where I followed the studio almost as closely as the games themselves. Back then, a new Rare release felt like a guaranteed trip to Software Etc. Between DKC, Diddy Kong Racing, and DK64, Rare felt unstoppable.
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Sketchcraft - Rob Duenas