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Game dev and claymation enthusiast Twitter: https://twitter.com/hen_mesh Tumblr: https://www.tumblr.com/henmesh









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Been doing some work on the intro cutscene #gamedev #screenshotsaturday
1mo
The Sergeant's model
Decided to balance the multi-projectile reflect by having parries damage your weapon's durability. It won't break until the animation finishes though, so you can reflect any number of bullets at once #gamedev #screenshotsaturday
These poor guys can't catch a break... Also still working on the demo, will give an update closer to completion
Making it so if you stun multiple enemies, you can execute them all at once for a big score bonus #gamedev #screenshotsaturday
Given the player forms all of their weapons by eating enemies' flesh, I've made the guns look a lot more organic and fleshier. #screenshotsaturday #gamedev
Stop hitting yourself, stop hitting yourself! #gamedev #screenshotsaturday
Found a bug where you can deflect multiple projectiles at once. Tempted to keep it in... #gamedev #screenshotsaturday
Playing around with the execution mechanic, where you can finish off stunned enemies. I don't think he was using that anyway... #gamedev #screenshotsaturday
A little behind-the-scenes of making the recent execution animations. I only have a small table in my room, so I've been working from a lightbox on my bed.
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