🚨 New publication in collab with Shayna Rosenbaum's lab:
"Aphantasia is associated with spatial memory and navigation difficulties in complex virtual environments"
Our test SeaHeroQuest shows a correlation between nav performance and mental imagery (VVIQ)
www.sciencedirect.com/science/arti...
Hugo Spiers
Dans la revue Science.
La France doit protéger les pollinisateurs contre les pesticides et refuser la loi Duplomb.
www.science.org/doi/10.1126/...
ASUR
🧠💤 New paper out in @plosbiology.org! Together with Adriana Michalak (@dr-adri.bsky.social), Davide Marzoli, Francesco Pietrogiacomi et al., we show that dreaming, especially immersive dreaming, plays a key role in how deep sleep feels.
🔗 doi.org/10.1371/jour...
@erc.europa.eu #ERC-StG #sleep
NEW preprint with @stephen-ramanoel.bsky.social and @mobilebrainimaging.bsky.social 🎉
In this final study of my PhD, we combined immersive virtual reality with mobile EEG and gait analysis during a path integration task, recording from 30 young and 32 older adults
www.biorxiv.org/content/10.6...
Pollinating insects, which are essential to biodiversity, plant reproduction, and crop production, are in decline (1, 2). In Europe, pollinator populations have declined markedly over recent decades (...
Max from @glitchers.bsky.social (creator of Sea Hero Quest) and @edgardubourg.bsky.social (working at the interface between game dev and scientists) provide insights into creating successful video games for scientific research and explain why this approach is still so rare.
We review the few examples in the cognitive science literature where scientists have used video games to enhance scalability, ecological validity and public engagement.
Let us know if we have missed any!
My favourite example of the benefits of using video games in cognitive science:
Many thanks to all co-authors, in particular PhD student Syrine Salouhou (not on Bsky), @edgardubourg.bsky.social, @glitchers.bsky.social, @hugospiers.bsky.social
⚠️New review on video games for cognitive citizen science!
"From Players to Participants: Citizen Science and Video Games to Understand Cognition"
arxiv.org/abs/2604.24321
SPACE Lab
Clement Naveilhan
Edgar Dubourg
Antoine Coutrot
Antoine Coutrot
Antoine Coutrot
Antoine Coutrot
Antoine Coutrot
⚠️New review on video games for cognitive citizen science!
"From Players to Participants: Citizen Science and Video Games to Understand Cognition"
arxiv.org/abs/2604.24321