Multiplayer produces fewer, better PRs: local-first, full-stack, deduplicated, un-sampled, … better data for any coding agent (or developer).
With Multiplayer there’s no proprietary agent lock-in, no bloated telemetry bills, just the runtime data your coding agent needs.
Full comparison: www.multiplayer.app/comparisons/...
Datadog monitors systems. Multiplayer fixes bugs. No proprietary agent lock-in, no bloated telemetry bills, just the runtime data your coding agent needs.
AI agents generate code that breaks in prod. Use Multiplayer with your favorite coding agent to fix application bugs automatically with full-stack, unsampled runtime data.
Wouldn’t it be nice to never have to worry about this again?
This is the exact type of problem we built the debugging agent to solve. 👀
Session-based runtime data collection for coding agents.
One copy/paste in your terminal, and you're done:
npm install -g @multiplayer-app/cli && multiplayer
Watching the debugging agent fix my bugs
We capture the actual runtime context you (and your coding agent) need:
• User clicks
• Session metadata
• Network requests
• Console messages
• Error rate metrics and errors (not sampled!)
• Stack traces, spans, and logs (not sampled!)
• Req/res headers and content from deep in your system
Yes, there's a lot going on under the hood. No, you don't have to care about any of it.
One copy/paste in your terminal and Multiplayer handles the rest: data gathering, triage, deduplication, coding agent prompting, PR creation.
You just review and merge.
Full comparison: www.multiplayer.app/comparisons/...
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Sentry catches errors. Multiplayer fixes bugs. Get unsampled, full-stack runtime data without duplicate issues, PR slop, or proprietary agent lock-in.
Who wants to review this PR? 👇😅
PR reviews were already a known weak point in software development before AI coding agents arrived.
They just made it impossible to ignore.