Full comparison: www.multiplayer.app/comparisons/...
Yes, there's a lot going on under the hood. No, you don't have to care about any of it.
One copy/paste in your terminal and Multiplayer handles the rest: data gathering, triage, deduplication, coding agent prompting, PR creation.
You just review and merge.
AI agents generate code that breaks in prod. Use Multiplayer with your favorite coding agent to fix application bugs automatically with full-stack, unsampled runtime data.
Session-based runtime data collection for coding agents.
One copy/paste in your terminal, and you're done:
npm install -g @multiplayer-app/cli && multiplayer
Wouldn’t it be nice to never have to worry about this again?
This is the exact type of problem we built the debugging agent to solve. 👀
Watching the debugging agent fix my bugs
Full comparison: www.multiplayer.app/comparisons/...
Multiplayer produces fewer, better PRs: local-first, full-stack, deduplicated, un-sampled, … better data for any coding agent (or developer).
With Multiplayer there’s no proprietary agent lock-in, no bloated telemetry bills, just the runtime data your coding agent needs.
Datadog monitors systems. Multiplayer fixes bugs. No proprietary agent lock-in, no bloated telemetry bills, just the runtime data your coding agent needs.
Sentry catches errors. Multiplayer fixes bugs. Get unsampled, full-stack runtime data without duplicate issues, PR slop, or proprietary agent lock-in.
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Who wants to review this PR? 👇😅
PR reviews were already a known weak point in software development before AI coding agents arrived.
They just made it impossible to ignore.
This is a great point, and it's the heart of the problem with current o11y practices.
My counter argument would be that session-based collection with broad triggers (any error, any anomaly) captures both known-unknowns AND unknown-unknowns without storing everything all the time.